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Get the SDK

Connect your game to LEADR using an SDK or the REST API. SDKs handle authentication, sessions, and token management automatically so you can focus on your game.

Prerequisites

Choose Your Platform

The LEADR Godot SDK provides a native GDScript plugin for Godot 4.x.

Install from the GitHub repository:

  1. Open the latest release of the LEADR Godot SDK on GitHub: https://github.com/LEADR-official/leadr-sdk-godot/releases
  2. Download the .zip containing the SDK code and unzip to a temporary location (or clone the repo if you prefer)
  3. Copy the entire leadr directory from the unzipped addons directory into the addons directory of your Godot project
  4. Open your Godot project

Full Godot SDK documentation

The LEADR Unity SDK provides a C# package for Unity 2021.3+.

Install from GitHub via Package Manager:

  1. Open Window > Package Manager
  2. Click + > Add package from git URL
  3. Enter: https://github.com/LEADR-Official/leadr-sdk-unity.git?path=Packages/com.leadr.sd

Full Unity SDK documentation

Using a different engine, language, or custom setup? The REST API works from anything that speaks HTTP.

Client API Reference

For the full list of available and planned SDKs, see the SDKs overview.

SDK vs REST API

Feature SDK REST API
Authentication Automatic Manual
Session management Automatic Manual
Token refresh Automatic Manual
Nonce handling Automatic Manual
Platform-specific Yes No

Use an SDK if one exists for your engine. It handles all the authentication complexity automatically.

Use the REST API if you're using an unsupported engine, building a custom integration, or need full control over the HTTP layer.

What's Next


Need Help? The LEADR team and community is always happy to help on the LEADR Discord